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Devlog

  • v1.6a2
    December 27, 2017 by TehPilot
    A quick follow-up to the Christmas update, addressing some reported issues: Level generation should now properly resume after Waterworld ends Volume control added in Options Settings remain persistent across runs of the game Light glare from lasers reduced 75% Medium-sized descending rooms with laser spawns no longer have the chance to spawn in really obnoxious patterns The newest build is now ava... Continue reading
  • v1.6a1
    December 26, 2017 by TehPilot
    This Christmas-day pakij build addresses a number of bug reports and QoL requests sent in from v1.5a4, and introduces a number of behind-the-scenes optimizations and corrections to level generation. Levels will be more varied more quickly, and moments where large rooms intersected should be significantly reduced, if not outright eliminated. What's new New room variants, re-additions of removed r... Continue reading
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